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Item type | Location | Call Number | Status | Date Due |
---|---|---|---|---|
E-Book | AUM Main Library | 374.26 (Browse Shelf) | Not for loan |
The Darmstadt Model: A First Step towards a Research Framework for Computer Science Education in Schools -- Computer Science in Secondary Schools in the UK: Ways to Empower Teachers -- From Computer Usage to Computational Thinking Informatics in the French Secondary Curricula: Recent Moves and Perspectives -- Informatics for All High School Students: A Computational Thinking Approach -- Novice Difficulties with Interleaved Pattern Composition -- Blind Pupils Begin to Solve Algorithmic Problems -- Location-Based Games in Informatics Education -- Using Computer Games as Programming Assignments for University Students and Secondary School Pupils -- Informatics in the Context of Other Disciplines The Context-Based Approach IniK in Light of Situated and Constructive Learning Theories -- “Archaeology of Information” in the Primary School -- The Contribution of Computer Science to Learning Computational Physics -- Computer Modeling with Delphi: Constructionism and IBL in Practice and Motivation for Studying STEM -- Learning Fields in Vocational IT Education – How Teachers Interpret the Concept -- Competence Measurement and Informatics Standards in Secondary Education -- On Competence-Based Learning and Neuroscience -- Categorization of Pictures in Tasks of the Bebras Contest -- Research-Based Learning Revisited: On Using a Delphi Process in Informatics Teacher Education.
This book constitutes the refereed proceedings of the 6th International Conference on Informatics in Schools: Situation, Evolution, and Perspectives, ISSEP 2013, held in Oldenburg, Germany, in February/March 2013. The 15 full papers included in this volume were carefully reviewed and selected from 48 submissions; in addition the book contains two keynote talks in full-paper length. The contributions are organized in topical sections named: from computer usage to computational thinking; algorithmic and computational thinking; games; informatics in the context of other disciplines; and competence-based learning and retention of competencies.
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